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Is Elden Ring a game of Dark Souls?

Having recently launched with praise from universal criticism, the epic open world action RPG, Elden Ring, is clearly a secure competitor for the best game of 2022. In fact, it will be a difficult job to overthrow this gigantic head of the first Market Stall. of the podium of the game of this year.

Also, going hand in hand with the praise of Elden Ring’s criticism, there are the strongest sales numbers ever seen for a SoulSborne IP. In fact, the latest from fromSoft is already the best-selling game of the year according to recent NPD reports. (It’s too early, but still!)

To summarize, the world can not have enough of The Lands Between, and if you are reading this, you are likely to be asking how Elden Ring connects narrative, mechanically and conceptually with other Souls games. That’s right, let’s answer the hot question: Is Elden Ring a game of Dark Souls? So, without further preamble, they put a little fuel to their bonfires, put their best armor and take the big sword more Aphyard who can find, and join us. Let’s go into it, okay?

Is Elden Ring a game of Dark Souls?

We will go straight to the grain: No, strictly speaking, Elden Ring is technically No a game of Dark Souls since it is officially not a sequel, prequel or spin-off of Dark Souls. However, this is a quite complicated question with many nuances and different details.

You see, Elden Ring is a completely new IP that is essentially a spiritual successor of Dark Souls, just as Dark Souls was a spiritual successor of Demon’s Souls. In other words, there are many narrative, mechanical and conceptual components that are very similar to each other.

Of course, the most obvious similarity is the central risk-reward mechanics at the heart of all Souls games. That is, once you die, you let your souls or runes fall into that same place and you only have an opportunity to return to that same place to recover or die and get lost forever. (Sekiro: Shadows Die Twice gave him a turn to this by allowing players to have a second chance to catch those valuable souls, but it is still almost identical mechanically).

In fact, to further mutter the waters, the Japanese study usually reuse certain characters and weapons in their games. Patches, for example, is a somber character that appears in Demon ‘s Souls, Dark Souls, Bloodborne, Elden Ring and even in Sekiro: Shadows Die Twice (Interestingly, the name of him is Anayama, but when it is translated, it means patches).

Also, take the Moonlight GreatSword as another quasi Easter egg, as it also reappears in all the modern Soft titles mentioned above. Confused, right?

Elden Ring vs Demon's Souls - Direct Comparison! Attention to Detail & Graphics! 4K
While the mechanics of the game and the construction of the world are often parallel in Demon’s Souls, Dark Souls, Bloodborne, Sekiro: Shadows Die Twice and Elden Ring, all are separated IP, often with different editors.

However, what makes Elden Ring slightly different from the other Souls games is the fact that the Game of Thrones author, George Rr Martin, was incorporated to help write the general myths of The Lands Between, which It distinguishes it from his brothers. In a pretty unique way.

Ultimately, however, do not make mistake: Elden Ring is the closest thing to a game of Dark Souls that could be without really oficially being a game of Dark Souls. It is a game similar to Souls, if not a Dark Souls.

There you have it. We hope I helped you understand the complex question of if Elden Ring is a game of Dark Souls . To get more information, be sure to search Ring or see more of our game coverage below.

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Elden Ring and the risk to a possible hack like the one suffered by the Games of Dark Souls

Last January, a new exploit was discovered in the Dark Souls 3 code, which forced fromSoftware to close the online servers of the game in question, as well as Dark Souls 2 and Dark Souls: Remastered.

The exploit in question allowed the hacker to execute code remotely on the PC of another player , which could lead in terrible consequences (theft of passwords and identifiers, installation of ‘a bitcoin miner…), or Also to trigger spam in discord with a link to the virus to contaminate other machines.

Today, and as the team teams promised, the details of the famous exploit have been publicly revealed. It is noticed that other fromSoftware games, including Elden Ring, could be affected by this type of vulnerability.

Elden Ring in danger?

Thank you Dark Souls & Elden Ring compilation 119

In fact, LuKeyui , the Dark Souls Antitrampse system developer, said the following to the VGC colleagues: _ “The implementation of Easy Anti Cheat in Elden Ring has many flaws and can be avoided in a way Trivial in several ways “_.

However, in Elden Ring it seems that vulnerabilities are stopped in the anti-trap system . According to the aforementioned LuKeyui, the MrsOstware teams have worked hard on the coding of vulnerabilities, including those that allow computer pirates to perform these famous feats. _ “To my surprise, they were all fixed at Elden Ring, which is incredible” _, he said.

About Dark Souls

Servers for Dark Souls games on PC had been closed by fromSoftware until after the release of Elden Ring, that is to say up on February 25 , supposedly.

In this regard, Bandai Namco said: _ “We would like to thank the whole community of Dark Souls and the players who contacted us directly with their concerns and offered solutions. Thanks to you, we have identified the cause of the problem and we are working in order to solve it”. […] Due to the time he has configuring the appropriate test environments, the Dark Souls online service for PC will not be resumed until after the release of Elden Ring. We will continue to do everything that is within our reach to restore these services. as soon as possible”._

From now on, PC servers in question are still inactive , and players begin to get impatient because they have not been able to access them for two months. In any case, it seems that the company still has work for doing in the game, to finally reopen soon (we hope), the servers of the game Dark Souls.

From Software: PlayStation

In less than three weeks is from Softwares’s latest stroke Elden Ring finally on the mat and next to the open world and cryptic history, many players are looking forward to one thing: the epic bosses. Because the Japanese developer studio has shown Dark Souls, Bloodborne and Sekiro in recent years, that fearsome end opponents are their specialty.

The opinion is also numerous Playstation studios like Insomniac (Spider-Man, Ratchet & Clank: Rift Apart), Naughty Dog (The Last of Us, Uncharted), Sony Santa Monica ( God of War) or Bluepoint Games (Demon’s Souls Remake). On the occasion of the early Elden Ring Launch, Sony’s playing shots have revealed their favorite bosses on the Playstation Blog. Are your favorites in this?

Lots of love for the bosses of Dark Souls 1

In the listing one goes chronologically and therefore begins with dark souls 1 , which probably still today is considered a fanbleble. Also fan lickings are the three bosses that appear in the list as favorites of different studios. Tom Clercx, animator with NixXes software chose the Great Gray Wolf SIF with the impressive sword in the mouth.

Dzan Wong, Senior QA Tester and Duncan Tyrer, Embedded QA Analyst (Both of Studio Firesprite), on the other hand, chose Dragon’s ornstein and Henker Smough . The dynamic duo should have been the greatest hurdle in Dark Souls for many. Matthew Kemp, Game Designer at Firesprite, also decided for a Dark Souls 1-Boss, namely the DLC of the same name: Knight Artorias .

Dark Souls 3, Bloodborne and Sekiro also come to the train

SoulSborne fans also know that Soulsborne fans know that not only the first Dark Souls part has outstanding bosses to offer: Dark Souls 3 also shines with impressive endpers: the Dancer of the North Wighthal for example, for which Randall Lowe, producer With Bluepoint Games has decided, or the nameless king , chosen by Tucker Cole, Technical Artist at Bend Studio.

Top 25 PS4 Open World Games of All Time [2021 Update]
Bloodborne is also represented twice on the list, namely with the two DLC-Bossen Princess Maria des Astral Clock Tower and Ludwig, the Holy Blade . The latest title of From Software, Sekiro, could even post three places: the merciless uhu (father) , the Guardian monkey with his excrement escapades and ultimately the painful butterfly .

And what Boss likes Souls Creator Hidetaka Miyazaki?

Also boss of the studio and creator of the Souls series, Hidetaka Miyazaki , of course, has a favorite boss. When asked, the giftsulfur enthusiast becomes nostalgic and calls an end opponent from the veteran of soulsborne games: demon’s soul. At the end of the tower of Latria, the third area of ​​the game, a very special boss awaits you.

What is meant by course the old monk . High up on a mountain of chairs perches the confest body of the believer and wraps everyone who approaches him in a magical, yellow cloth and lets him fight for himself. The special thing about the old monk: the multiplayer aspect. Players have to assert themselves against another player.

As Miyazaki reveals, many were against the implementation of these multiplayer mechanics and feared for the fun. But he is still glad to have implemented this boss so: _ “I wanted to have this boss concept in the game, both in terms of optical design and gameplay, including the multiplayer element.” _

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The chief designer of Dark Souls: The Roleplaying Game explains the mechanics of the game and the use of the 5e rules

We talked to the main designer of Steamforged Games Role Games, Richard August, on the decision to combine Almas Dark and Rules 5e. Last month, SteamForged Games revealed that his next dark Souls: the Rol game would use a version of Calaboons and dragons Rules of the fifth edition. The announcement attracted a lot of attention and debate about whether it was the «suitable» system for dark, _ even after SteamForged noticed that you were replacing certain 5e rules with game mechanics that were more in themed with the original games. To have a better idea of ​​what is the new Almas TTRPG will be like, we talk to the main designer of SteamForged role playing, Richard August, by email:

comicbook.com: Your ad raised a lot of debate in some corners of the Internet, particularly around the game system used for _Dark Souls: the role play. So, why use 5e instead of another game system or Create a game system from scratch?

RICARDO AUGUST: Almas Dark, like Video Game, two things ago magisterially: it involves the player in a technically demanding combat and tells an enigmatic story. 5e is really a very solid combat system and, at this point, it has become intuitive for so many people and so many players, that we feel that building our game around that engine made sense. There is also a commercial angle: 5e is the largest game on the market for an order of magnitude, and we wanted to make a game that people could and would like to play.

Steamforged ever considered publishing the original Table Rol game of Dark Souls, which was published by Kadokawa in 2017 and never received an official translation into English?

AUGUST: We always had the intention of making our own game, but we also believe that we could not have been able to publish a translation due to rights problems.

Dark Souls the Board Game Review

The Bonfires and Humanity play a central role in Dark Souls: The Roleplaying Game?

August: In fact they do it. The bonfires are, as expected, the place where you go to a long and short rest, as well as the only place where you can spend souls to level up. The DJs can decide how many bonfires they place within a location, as a way to modulate the difficulty. Humanity is one of the mechanics that surround the death of the player in the game; When you reappear, there is a possibility that you have lost a part of yourself, gradually converting you into an empty shell. The mechanic owes a lot to the _ Cthulhu_ spiral of death, which Ken Hite calls the perfect game mechanics, and I do not think it is wrong. I do not say that ours is perfect, only that we were influenced by the best!

Unless you use optional rules, death is very indulgent in Rules 5e. Obviously, dying is a central part of Dark Souls. So, will we see adjustments to that system or other mechanics?

August: Yes, Dark Souls: The Roleplaying Game is much more lethal than people might be accustomed. Health, or rather position, as we call it, scale more slowly, and certainly no death salvation. If you reach zero, you are out. You can also spend your position, as it is an amalgam of health and resistance. This means that using your best movements against powerful creatures leaves you extremely vulnerable to the next meeting: it is a careful balance.

How does Dark Souls scan addresses: The Roleplaying Game? Will you be building new mechanics related to exploration?

AUGUST: We have an extensive GM chapter that talks about that, to evoke the correct atmosphere, the correct sense of apprehension and surprise for players when they enter new locations. There are no new mechanics in the main book, but that does not mean that we do not have some planned…

How well do the monsters of Dark Souls are translated at 5E? Is there a particular monster that you have enjoyed designing for this project?

August: I think they adapt quite well; Obviously, we have some important changes in mechanics, but they should not be too difficult to change if you want to launch a voracious crystal lizard to your group while wandering through Baldur’s Gate. My favorite monster of the book is YHorm the giant; I loved him the aesthetics of him in the original videogame, I love the peculiar nobility of him, and it is an absolute beast to fight. Alex Delaney, who did most of the design of the monster, did an excellent job with him.

While Dark Souls has some cooperative aspects of several players, videogames are not a true cooperative experience in the same way that most TTRPG are. How do you reconcile the themes of Dark Souls with the most cooperative aspects of a table role game?

AUGUST: There has always been the possibility of cooperation in Almas of work together, then it was more to bring that element to the front than to build it ex nihilo, so to speak. _Almas Dark Treats on entropy, loss, corruption and, in many ways, these issues are even more powerful as part of a group. I think that is one of the reasons why the Lovecraftian cosmic terror remains a fertile ground for TTRPG. The decrease of oneself, the gradual excoriation of the world that surrounds you… All these elements of Dark Souls become even more touching when they are experienced in a group, in my mind.

Will Dark Souls be limited: The Roleplaying Game to the regions and characters that are seen in the first game? Or will we also see material from other Dark Souls games?

AUGUST: Most of the game actually extracted from the third almas game. In part, that was because we, as a team, were more familiar with Almas dark III. We have plans to bring new and additional material and, if everything is fine, that includes monsters, locations and previous game characters.

What do you think fans will enjoy more of Dark Souls: The Roleplaying Game?

AUGUST: I hope it is the opportunity to explore your version of Almas Dark. The game was built with true fidelity to the central vision of dark, but with the freedom to let the players bring their own ideas and impressions distinctive to the world. I really hope we have achieved something that allows new and experienced _almas, players to experience Lothric in a new way.

Dark Souls: The Roleplaying Game is available for pre-order from February 8.

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